I’ve added simple gameplay to mazes. Users can now move through the maze using WSAD controls (though I’d like to try and improve how clunky the key getting is). I’ve uploaded the new files to the mazes page and added some new screenshots and code samples for the new version.
Okay so getting back from my winter vacation, I’ve refactored Mazes To use a new internal structure that makes it a bit nicer. This should allow me to rewrite how the maze is displayed and then add some gameplay features. It’s going to be simple, just an entrance, an exit, and a character marker that the user can move through the maze but that’s fine for a simple game.
I uploaded a new version of mazes that fixes a memory de-allocation bug as well as adding simple user interactions to get maze dimensions and repeatedly ask the user if he/she would like to continue.
I’ve added my new programming project, Mazes. I’m planning on adding gameplay elements and updating it soon. Now all I need to do is figure out some fun things to do with a maze.
The next step in Time Warp involves duplicating the map to 3 or 4 sections and starting to do unique work for each time area. Unfortunately, I tried duplicating the section and UDK basically chugged like a college freshman. As a result, I’ve had difficulty trying to accomplish the next step. I have some ideas of how to get around things if the problem persists (though I don’t like them). In the mean time, I’m working on a programing project I’ve been wanting to do for a while. It’ll probably act as the first step towards a much larger project if all goes well, but stands as a good example of solid coding and basic engine type game skills on its own. I’ll upload it ASAP once I’ve worked it out.
I’ve uploaded Day 5 of Time Warp. It’s not really a big change but it does make things look better. I’ve also been watching Desert Bus, as I do every year and watching people play the worst game ever… for the children!
I’ve added day 4 to Time Warp. Hopefully I can get it tested soon and build the full scale level, then work on finalizing things.
Okay, so a little bit of reworking of meshes and a quick tutorial or two later, plus some UV work and a quick normal map and presto! It’s not pretty, but I’m not a modeler so my ugly mesh with too many tris, that is barley recognizable will have to do.
I spent some time today, trying to see if I could import assets from UT3 into UDK (since there are numerous meshes i could use for Time Warp in UT3) but it seems that there is no legal way to do this, so I’m SOL. Instead, I’ll have to find substitutes. On that note, I tried my hand at modeling again to try and make a monorail railway… It’ didn’t go so well, but I think I can fix it up somewhat and improve the UV mapping and such to a slightly less fail-tastic level. Though I still don’t know what the heck I’ll do about meshes.
I added a page for Day 3 of Time Warp. The level is coming along, though I should have been at testable state on day 2. Hopefully on day 4 I will be able to start testing with bots and, god help me, find warm bodies to test it.