So, apparently when you’d like to look like an intelligent developer who knows stuff, you’re supposed to start a technical blog where you write about all the developer stuff that you deal with in your life. That sounds like a very millennial thing to do, but who am I to question to the infinite wisdom of ‘they who say stuff’. I happen to have a website that I am paying for and not using, so why not try to look like someone who knows what’s what.
I’ve uploaded a page for Wall Climbing UDK project. This one also has something new and exciting… videos! Finally, I am the master of multimedia. Go check it out.
I’ve been working on a wall walking system in UDK and have it mostly finished. The wall movement controls aren’t quiet what I want them to be but I fear I have not the knowledge of angles to make it work (they’re good but not perfect). I have to do roof walking which is a bit more interesting since a roof or floor does not allow for an up orientation when clinging.
I’ve added my new programming project, Mazes. I’m planning on adding gameplay elements and updating it soon. Now all I need to do is figure out some fun things to do with a maze.
The next step in Time Warp involves duplicating the map to 3 or 4 sections and starting to do unique work for each time area. Unfortunately, I tried duplicating the section and UDK basically chugged like a college freshman. As a result, I’ve had difficulty trying to accomplish the next step. I have some ideas of how to get around things if the problem persists (though I don’t like them). In the mean time, I’m working on a programing project I’ve been wanting to do for a while. It’ll probably act as the first step towards a much larger project if all goes well, but stands as a good example of solid coding and basic engine type game skills on its own. I’ll upload it ASAP once I’ve worked it out.
Well, I started a new project. I plan on building a level in UDK and documenting each step of the process. Hopefully it will give people a better insight into how my mind works (its actually a hamster in a wheel), and let me review my own process. With any luck maybe people will be able to learn something about level design from it… like how not to do things. I’ve added a new section for it ‘current projects’ and will be editing the page for my first day of work shortly.
Also, I have a wiki now. Whether or not its going to stay is sort of up in the air so it’s going to be messy until I sort that out.
Rewrote most of my project pages to rework the language and expand on them. Also added some title page type images to a few projects. Next up is improving the summary section and then working with the spoiler boxes and theme.
Added a quick info section to each page and a static sticky on my homepage. I think everything is passable now… sort of.
Changed my theme. This theme handles the spoiler boxes better. It also makes my look like an Iphone flaunting, show off, yuppy douche so… trade offs!
Well working with making the code samples more convenient. Did some work with spoiler boxes and code display. It looks hideous and needs some work but the basic parts look good. Also doing some work to change pictures I have into galleries to clean things up and make uploading easier.
Added a number of pictures for various programming projects.
Rewrote my ‘about me’ page. Need to do rewrites of other pages.
Added new page for Panther Engine. Updated Resume. For some reason Google Viewer seems to not be working at the moment as my resume won’t display. However, the download link still works. I assume its something at the plug-in or Google’s end since I’ve checked to make sure its the correct file and looked for errors, but see none as if yet.
Added captions to a number of galley photos in the level design section.